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Remove manticores age of wonders iii
Remove manticores age of wonders iii















They make themselves known dropping onto the baran BTS and killing a few but putting 9 blasties down whilst also suppressing all the guns In the central artillery unit.Ĭadian shadowsword ends the duel definitively with my shadowsword blowing up spectacularly.

remove manticores age of wonders iii

They failed to activate again but the sup com got them in line with threats or promises. Right flank looking bad.īaran Left, Centre and what's left of the right flankĬadians win again and fire the manticores. I attempted to respond using a ragnarok tanks and an engage with the scouts but sadly the ragnarok hits all bounced and the scout tanks were overcome by the superior cadian FF values, denying the ragnarok supporting fire. The right flank heated up (literally) towards the end of the turn as the hellhounds doubled up and burned the baran infantry out of the forest (photo). My shadowsword manages to break its opponent but I was still losing the big war engine duel. Positioning war continues through the middle of the turn as both sides advance to grab the scattered terrain options. 2 hits off 6 models in the sentinel unit just isn't doing the job. Baran artillery just wasn't doing the job so far though. More sentinels came under fire as we both looked for small activations to take out. Here the Baran Centre with BTS and Blitz Here the Baran Left flank with entrenchmentsīaran artillery is better trained and manages to fire and kill a deastrike and break them.Ĭome cadian sentinels advance but this was a background to the shadwosword duel as the baran shadowsword advances to alphastike the cadian equivalent. Baran solved it by standing on each others shoulders and generally just filling up the whole deployment zone. Cadians solved this problem by garrisoning a chunk of their forces into forward positions. One big problem we both encountered was the pure scale of our armies needing every inch of space to deploy, especially with plenty of blast templates in each army. My opponent today would be John running Cadian's, bringing us to a total of 31 activations on the board today.Ĭadian Shock Troopers (NetEA v1.5 *DEVELOPMENT*)ġ Imperial Guard Supreme Commander unit, 7 Kasrkin units and 1 Leviathan Mobile Command Centre, Sabre Platforms (3 Sabre Platforms), Commissar, Sanctioned Psykers (1 Sanctioned Psyker unit)ġ Imperial Guard Commander unit and 7 Kasrkin units, Sabre Platforms (3 Sabre Platforms)ġ Imperial Guard Commander unit and 7 Kasrkin units

remove manticores age of wonders iii

not that they get used anyway for the most part. *note* white paper represents a set of trenches and gun emplacements this game because I forgot mine. The basic plan is to hold ground and use the arty and shadowswords to pick off support formations while the troopers, ragnaroks and scout tanks advance forwards to tackle engagements and take ground.

Remove manticores age of wonders iii plus#

Up to 50cm trenches, 50cm razor wire, plus 6 Gun Emplacements. Supreme Commander, 9 Siege Infantry, Thudd Gun Platoon (3 Guns), Sniper unitĬommander, 9 Siege Infantry, Griffon Battery (3 Griffons)ģ Götterdämmerung Howitzers, 3 Bruenhilde Games club Sunday so I thought it might be a good opportunity to test out one of the builds I was thinking for Cancon 2017, Baran Siegemasters.īaran Siege Masters (NetEA Tournament Pack 2014)

remove manticores age of wonders iii

Game Time - Cadians Vs Baran Siege - Hordeoff















Remove manticores age of wonders iii